advanced rendering for AutoCAD
Hola, saludos a todos, estoy trabajando esta imagen, tengo un problema con el decal del Cristo que genera esa sombra oscura a pesar que esta como color transparente, supongo que al final lo voy a correggir en Photo Shop , el tema es que la imagen ya tiene casi 600 pases en path tracer y todavía esta en este nivel de pixelada, supongo que va requerir de mas de 3000 pases. ¿Sugerencias? . De antemano, gracias
Hi, Greetings to all, I am working on this image, I have a problem with the Jesuschrist decal that creates this dark shadow despite this as transparent color, I guess I'll end retouching in Photo Shop, the issue is that the image already has nearly 600 passes on path tracer and still in this pixelated level, I guess that will require more than 3000 passes. Suggestions? Thanks in advance
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Maybe I read too late the decal masking post, I am triying with double side decal right now.
Well, I remove HDRI and background, I tried with hybrid engine but I prefer path tracer lightining, I will post the resulting image.
The hybrid engine should be better at this one-- still quite a difficult lighting problem.
Thanks Roy, If i have time I will try both of them , first with the hybrid engine
Very nice. There is strange diagonal wedge-shape area on the floor under the altar and close to the rear wall. Was it intentional or some bad triangulation of mesh took place?
Thanks George, I am trying to understand where is the problem, is not intentional, I will check the model again, b.t.w I like the lighting effect :-)
Was the Hybrid engine better able to deal with the lighting in this one?
I think so, I will try with path trace when I hace a chance.
Roy Hirshkowitz said:
Was the Hybrid engine better able to deal with the lighting in this one?