AccuRender nXt

advanced rendering for AutoCAD

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Glass in Pathtracer
1 Reply

This is an discussion continued from the previous nXt forum: …Continue

Started this discussion. Last reply by Roy Hirshkowitz Sep 17, 2010.

Updating your profile
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I have updated the all profiles to include your website or blog address.  Go to the setting pick to the right under your profile name to update your profile.Continue

Started this discussion. Last reply by akinlolu olugboji Sep 8, 2010.

 

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Comment Wall (3 comments)

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At 9:02am on February 8, 2011, George Hughes said…
How can i use the AccuRender nxt,please teach me
At 5:42pm on November 27, 2010, Dario James said…
hola quiero comprar el acu nxt el tema es que al entrar me da error la pagina
" excepcion no controlada en un componente de la apicacion ....." el parametro no es correcto
quisiera saber si se puede mandar por wester union
gracias mi mail es dariojames@yahoo.com.ar
At 5:00am on November 19, 2010, qweqwi said…
mr Davidson can you close fip2010 group and create a new group called Hispania?...for european users of nxt.
 
 
 

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Latest Activity

Rav replied to Rav's discussion Quick question
"this is my result :)"
19 minutes ago
mike makki replied to mike makki's discussion villa animation
"there are lots of settings"
19 hours ago
Rich Hart posted a discussion

New version 0348 - NK21 posted

This versions fixes:A problem caused by glowing objects, such as light sources, which may not render properly when they are behind transparent surfaces. This only occurs when using the Hybrid engine.This new version can be downloaded here:nXtRender for AutoCAD - 32 bit - Version: 0346-NK04:http://www.renderplus.com/downloads/nXtRender/arnxt_0348-NK21.exe…See More
23 hours ago
Rich Rosemann replied to mike makki's discussion villa animation
"New version 5, Mike?  Swimmers, who'd of thought. The shadows in your animations seem to have dark (darker) shadows. Is this a result of the software or your choice higher contrast? "
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Yes-- 318 does not handle transparent or reflective decals correctly.  Remember, a problem was discovered in the writing of the farm data from the main product to the farm.  Later builds (345?) corrected this problem."
yesterday
Peter Milner replied to Peter Milner's discussion More Renderfarm glitches
"The renderfarm is going to be busy all weekend now. I'll do a re-test on this one once it is free. Does it make a difference that I'm using build 318 on my local machine and 347 on the Renderfarm? Maybe something is getting lost in…"
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"Appears to work well in the hybrid engine as well-- although that will require 348 due to the bug we discovered yesterday."
yesterday
Roy Hirshkowitz replied to Peter Milner's discussion More Renderfarm glitches
"This is what I'm getting-- path tracer on the farm: Values are consistent with the interactive version on my main box.  If you're getting something different let me know-- we may need to make sure all of your software is up to date.…"
yesterday

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