AccuRender nXt

advanced rendering for AutoCAD

I have this(bedroom view 11) clients wants this (photo 6) model (plan - copy) attached. help needed with materials and lighting, on wall, furniture and floor.

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I would certainly ditch the HDRI in this case. It's completely pointless.

20 minutes and 100 passes

Try it with the curtails. It is attached with the earlier post.

165 passes, Packet Tracer.

 

I think you are approaching the desired image Akinlolu. Let it cook some more... Also play with colour saturation a bit.

Still at it George, what I would really love is the muscle to be able to Path Trace it.  

It turns out that,  while all of the above is true, the biggest source of noise in this one is the small patch of bright direct sunlight on the floor.  Still needs a little work, but I'm making a lot of progress toward making this component of the lighting much faster to converge in most cases (5X ?).

Looking forward to this in the coming build.

I am looking forwards to this too - the more difficult lighting conditions, the better the aesthetical appeal....usually. When could we expect to have it?

Looks fantastic, I personally think the bad furniture takes away the beauty of the lighting and amazing floor texture.

you need run to do interior day light

It is an interior daylight situation, with sun and no artificial lighting. 

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Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yes, the glass material translated as Refractive automatically."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Yeah-- like I mentioned the caustics are accurate but could be annoying.  Things that might alter it include changing the sun angle so it's not striking the chair's metal surfaces so directly, changing the roughness of the chair…"
Dec 23, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Here's the latest render using metallic materials. The chrome now looks a lot better. I do feel though that the reflected light on the back wall is too bright."
Dec 23, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"Ah-- so that's a function of the material type.  The standard material won't give you a mirror anymore.  You need to change the material to metallic and you should get something more familiar.  Use the Type popdown on the…"
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"Pacing a mirror on the back wall (reflections = 1.0, noise = 0.0), you can see the difference more clearly (top image is nXt)."
Dec 18, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"You can see from these two images that there is definitely something wrong with reflective surfaces. It appears the light is being reflected, but not objects or textures. In the nXt version (top image), the carpet texture is being reflected in the…"
Dec 18, 2020
Roy Hirshkowitz replied to Roy Hirshkowitz's discussion AccuRender Studio
"It's interesting-- overall the quality of this interior is very high for that short amount of processing, and may be acceptable for certain scenes.  In this one, however, there are some reflective caustics that are taking longer to…"
Dec 17, 2020
Peter Milner replied to Roy Hirshkowitz's discussion AccuRender Studio
"ARDECAL now works. Here's the image after 10 minutes of rendering. I do have a slight concern that reflective surfaces seem rather dull. This is particularly evident on the end frame of the desk and the base of the chair."
Dec 17, 2020

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